Draw faster rectanglesTag(s): AWT
Thanks to Chikirev Sergey
It seems that drawRoundRect(.) is 1,5 faster then drawRect(..) , because one of them is completely native.
import java.awt.*;
import java.awt.event.*;
public class Class1 extends Frame implements ActionListener{
public void paint(Graphics g){
super.paint(g);
long t=System.currentTimeMillis();
for(int i=0;i<10000;i++){
g.drawRect(10,70,100,50);
}
t=System.currentTimeMillis()-t;
g.drawString(String.valueOf(t),10,70);
t=System.currentTimeMillis();
for(int i=0;i<10000;i++){
g.drawRoundRect(10,130,100,50,0,0);
}
t=System.currentTimeMillis()-t;
g.drawString(String.valueOf(t),10,130);
}
public void actionPerformed(ActionEvent p1){
repaint(0,10,200,300);
}
public static void main (String[] args){
Class1 c=new Class1();
c.setSize(300,300);
c.setLayout(new BorderLayout());
Button b=new Button("Refresh");
c.add(BorderLayout.SOUTH , b);
b.addActionListener(c);
c.show();
}
}
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